• WORK
  • MFA PORTFOLIO
  • CONTACT
  • RESUME
On Twitter
  • THE CIRCUS
    OBJECTIVE: Design a book about any subject and what you think it could be like twenty years in the future. The purpose of this project is to gain a comprehensive understanding of a topic through research, analysis, and visual exploration while simultaneously grasping the use of grid structure in layout design.

    STRATEGY: The circus has been a popular past time for the American culture for over two hundred years. Unfortunately, the animals used in the production of these traveling shows are far too often mistreated and uncared for. I decided to combat this issue by designing a book based on the concept of a future circus without animals. A circus that uses only the freak show acts of the past to draw its crowds. The result was a whimsical book about the history of the circus, the mistreatment of the animals today, and how freaky it could be if done right in the future.
    CATEGORY: Print
    2012
  • SUE BEE HONEY
    OBJECTIVE: Choose and existing brand of honey, redesign its identity, and create packaging for three different flavors or types of syrup.

    STRATEGY: Sue Bee Honey is an old-fashioned American brand of honey that was started in 1921 by a group of five beekeepers near Sioux City, Iowa. Its long and successful history of providing one of the world's “purest foods” to customers around the world led me to a design strategy that is simple, warm, and inviting. The eco-friendly honey jar is made of Acacia and Teak wood from managed forests. A unique rope handle in the center of the jar's lid allows you to pull the center lid off to place the honey stick inside. It is unique, beautiful, and creates less of a sticky mess. The gold foil added to the tops of the lids and the custom wooden box contrast beautifully with the wood and provide a successful parallel to the gold foil of the type on the jars.
    CATEGORY: Packaging
    2013
  • IDN DIGITAL COVER
    OBJECTIVE: Design an animated iPad cover for a digital issue of IDN magazine titled The Geometric Issue. Students must demonstrate a comprehensive understanding of the techniques learned in Adobe After Effects.

    STRATEGY: IDN is known for being an international publication for creative people with a mission to amplify and unify the design community. For this reason, I chose to go wild with the idea of geometry and graphic design. The first step in my process for creating something animated was to choose the music that would accompany the motion. Once I selected the tune, the design came easily as each movement and shape was determined by the beat of the music. Since the selection of music I chose had a modern-80s feel, I chose colors that relayed a similar vibe, and ultimately a layout of a cover that reflected the same tone as well.
    CATEGORY: Motion Graphics
    2012
  • THE MOON
    OBJECTIVE: Create an experimental typographic poster that visually interprets a song of your choosing. Explore various ways of looking a type without dependence on software.

    STRATEGY: Cat Power is an American singer-songwriter and musician known for her incredible modern folk style of singing. When I think of who Cat Power must be, judging only by the sound of her music, I think of a very artistic, bohemian free spirit. When I picked her song The Moon as my subject for this project, my vision of her person along with the lyrics of the song greatly influenced the eclectic bold type and ephemeral color palette I chose to use. The process of this design involves a combination of type and images printed on acetate sheets that were projected onto a wall by an overhead projector. I manually manipulated the materials and photographed them from different angles, on and off the wall, to create unique compositions.
    CATEGORY: Print, Photography
    2013
  • IN BETWEEN STATES
    OBJECTIVE: Design a fictitious film festival for a chosen director based on a running thread that appears in all of their films. Develop an entire system of multiple deliverables while capturing the style and essence of your director, including: tickets, soundtrack, festival catalog, DVD collection with booklet, website, advertisements, poster, schedule, and other giveaways related to individual films of the festival.

    STRATEGY: I was intrigued by the films of Sofia Coppola because she has way of effectively conveying the feeling of being lost in reality; hence, the subtitle of my film festival Wandering Realities in the Films of Sofia Coppola. When I chose Coppola as my director for this project, I was not thinking about how difficult it was going be to put into words this feeling of wandering, which Coppola manages to do so well. Once I managed to compare this feeling to a moment in my own life, I was finally able to communicate this feeling visually. Ironically, I successfully captured the visuals for this project while by listening to the music of the bands that accompany her films.
    CATEGORY: Print, Packaging, Web
    2013
  • MARNI HOME PAINTS
    OBJECTIVE: Design a home paint line for a well-known designer of any discipline and establish that designer’s sensibilities onto an arrangement of deliverables, including: 2 one gallon cans, 2 pint cans, a set of brushes, and a can of spray paint.

    STRATEGY: For this project, I chose to design a range of high-end paints for the eclectic and luxurious women’s fashion designs of Marni. In 1994, Consuelo and Gianni Castiglioni launched Marni and created an avant-garde, exceptionally-crafted and ready-to-wear line that reflects their modern approach to materials and silhouette, juxtaposing color, exclusive prints and textures. My approach to this project was gathering inspiration from the bold the visuals of Marni’s prints. Once I immersed myself in an array of patterns, I took my sketches to illustrator and became pleasantly lost in lines and colors.
    CATEGORY: Packaging
    2013
  • K2 REBRAND
    OBJECTIVE: Choose a brand that is dead, dying, or defunct and identify its essence. Reinvent the brand by developing a new visual identity, and by creating brand experiences that take that company into a whole new realm while keeping the brand’s essence.

    STRATEGY: Forty-five years ago, K2 was born as America's ski company on Vashon Island in Washington State's Puget Sound. Driven by innovation and passion, K2 Sports markets snowboards, snowshoes, bikes, in-line skates, alpine, telemark/Nordic ski equipment, apparel and accessories for the ultimate sports enthusiast. The company’s motto is “K2 Sports is what happens when fun meets science and technology.” Unfortunately, K2 has taken a back seat to companies like Burton, Patagonia, The North Face, Roxy, and others. I chose to rebrand K2 because I admired their essence: well-built products that are not only durable and technologically advanced, but are also pieces of equipment that symbolize fun, freedom, and limitless boundaries. My rebrand of K2 includes a new logo, updated visuals, neon blocks of colors, and extreme brand extensions that include experiences like going on volcanic adventures and exploring vast caves.
    CATEGORY: Print, Identity, Web
    2013
  • RUSHMORE
    OBJECTIVE: Design anything you want for the entire semester, there are no parameters. The challenge for this course was to see what we could come up with on our own and how we could develop that idea into an elaborate design project.

    STRATEGY: I wanted to pick a topic that would be playful and allow for the production of humorous and quirky products and packaging. After reading an article about the current value of gold, I was intrigued by the idea of creating a fictitious gold mining community where modern-day activities consisted of old-fashioned traditions of the early 1800s. In welcoming newcomers to the gold mining town of Rushmore, I designed a special package that would be delivered to the homes of all new residents. This package includes: a beginner's guide and kit to panning for gold, stationary, invitations to a masked ball, and a wide variety of lotions and elixirs that would come in handy for a hard-working gold miner.
    CATEGORY: Identity, Packaging
    2012
  • ALL EARS
    OBJECTIVE: Choose a problem to solve with graphic design. Conduct extensive research and analysis over the course of a year, and master a solution that is both conceptually and visually successful.

    STRATEGY: Each year between six and eight million cats and dogs enter United States animal shelters, and over half of them are killed, even though more than 90% are healthy and adoptable. The antiquated policies of traditional sheltering methods stand in the way of those who try to reform them; and even though there are lifesaving programs that can help reduce needless euthanasia from every animal shelter, these solutions are not being put in place quick enough, or sometimes not at all. The objective of this project is to provide a way to help shelters implement these programs and reduce their rates of unnecessary euthanasia.

    APPROACH: To address the current problem in our nation's animal shelters, I developed a non-profit organization called All Ears Project. This organization helps reform high kill rate shelters by providing an informative and interactive website that teaches them how to transform their shelters into safe havens for homeless pets.
    CATEGORY: Identity, Web, Mobile App
    2013
ALL WORKS © ASHLEY GUSTAFSON 2013. PLEASE DO NOT REPRODUCE WITHOUT THE WRITTEN CONSENT OF ASHLEY GUSTAFSON.